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    Xbox Adaptive Controller


    The Xbox Adaptive Controller is a wireless controller designed for gamers with limited mobility. We built it to empower gamers to play the games they want, with the people they want. We created an affordable, easy-to-set-up, and readily available input device for Xbox One and Windows 10.

    What customer problems did you set out to solve?

    Traditional game controllers have been optimised for a primary use case that assumes that users have two hands, both thumbs, and index fingers. That they have the fine motor control to use the thumbsticks & buttons, and the strength to hold controllers. According to the social model of disability, disability is caused when a person's ability is mismatched with their environment. Xbox recognised that our iconic game controller was the barrier for some people with limited mobility. Our vision is “Gaming for Everyone”, and we want Xbox to be THE place where everyone can have fun.

    What differentiates your proposition from other offerings in the market?

    The Xbox Adaptive Controller allows people to create a game controller that adapts to their abilities. This is a first-of-its kind device from a major gaming organisation. It was designed to allow people to create a custom solution that suits their needs through a device that is easy to use, readily available, and at a price point that aligns with traditional controllers. We intentionally designed the Xbox Adaptive Controller to be used in conjunction with a multitude of existing peripherals for disabled gamers, and a traditional Xbox Controller, through a feature we have called Copilot – so that if you can make use of even part of a traditional controller you can. Even its packaging was designed with disabled users in mind.

    How did you go about proving / validating that your concept has potential for impact?

    We cast a really inclusive map of partners and individuals to help us build it, in a much bigger way than we have normally for our products, working with disabled gamers’ groups, charities, and medical institutions. Through gaming, we can significantly improve the lives of people who have limited mobility. There are an estimated 30 million disabled gamers in the U.S., and 7% of the U.S. population reports an ambulatory disability. Including gamers with disabilities can be done through innovative solutions that enhance, not degrade, gaming experiences. This brings millions of possible new people to participate in gaming culture.

    What’s next for your proposition?

    We will continue to work with charities, therapists & researchers, peripheral manufacturers, and our gaming with disability community to help more people find a way to engage and have fun in the wonderful worlds our industry creates.

    Find out more about the Xbox Adaptive Controller here.